StoryLine


StoryLine

Door: Berry Hermans, Rick Voermans, Merlijn v.d. Akker, Sjoerd v.d. Broek, Ferdie Jonkers

StoryLine let’s traumatized?people?tell their story without them saying a word. We let them talk without talking.

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Theme

Post Trauma Therapy

Problem

Client that are attending therapy for post traumatic events often have problems initiating conversation. Thinking about what happened, finding the right words, having a conversation with someone (relatively) unknown. These factors make the first few sessions extremely?difficult and mentally very?challenging, mostly due to obstructing feelings of shame and guilt.

Goal

StoryLine is an initiator game that?let’s?traumatized people?tell their story?in a purely visual way, without actual talking.

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Game

With StoryLine, clients that are in the early phases of post trauma therapy can put together the events and their feelings pertaining to a traumatic situation?on a timeline in an easy and purely visual way so that they can tell their story without talking. The client doesn’t have to say a word to share their story and yet the therapist has an simple overview?of what has happened and what the client felt.

Best practises

For the?purpose of exploring games that handle traumatic events – we started out with sexually abused children as our main target audience -?we?ve looked at some serious games that somehow shared our goal and intentions. Most of them focussed on pre-emptive?situation handling with?decision-based gameplay. The player would see a cutscene and at a certain point, the game would pause and the player had to make a decision on what the character in the game would do. Examples of such games are ?Can You Fix It?? and ?No-or-go?, both made by IJsfontein Interactive Media for Sense.info. The drawback of this approach is?that explicitly visualizing certain situations may cause retraumatization with the client. After some concepting sessions we shifted our focus and realised that we wanted a game that let the client talk in an easy and comforting way.