Joris Kauffeld, Erwin Jakobs, Glenn Dutrieux , Reinier van de Vijver, Mark Nettersheim, 2014
Have you ever experienced your heartbeat going faster and breathing increasing when you get mad? This is what are called internal triggers. People with
aggression regulation problems cannot sense these triggers and will become very mad without noticing it. With our game people will become more aware of
their own heartbeat by playing with their own heartbeat. We achieve this with a game based on the cardgame bullshit and have made a link between the cards
and your own heartbeat. During the game you are put into situations where you have to bluff or lie. Can you keep cool during these situations?
Our game wants people to become more aware of their own heartbeat. To achieve this we let people play with their own heartbeat. By playing with your own
heartbeat you learn to recognize the changes and are able to recognize this physical trigger in an aggravating situation.
The game is played by using specially designed cards. The heartbeat of each individual player is displayed on small towers with LED?s lighting up according to the
change in the heartbeat. The first card of the round is played face up and the following cards are all played face down. The starting player decides what type of
card is played. After which the following players can chose one of three options. Firstly they play the same card (color doesn?t matter in this scenario), secondly
they play a color matching their own heartbeat color on the displays and lastly they can bluff by playing any card they want and claiming that it is the correct
card/color. During which the other players can closely track the heartbeat and decide whether or not they believe what is being played or call the others bluff.
The theme of our game revolves around recognizing one of the physical triggers of anger. This is because people who have trouble with controlling their
aggression often do not recognize the physical triggers before they lose their temper. The acceleration of ones heartbeat is one of the physical triggers that
appear before someone loses their temper.
Before we created our concept we looked at existing games trying to tackle the same problem. Most of these games are designed for young children and solely
focus on informing them on aggression and methods to control it. This means that almost all of these games are not designed for our target group. Also these
games only focus on the methods for controlling anger and they don?t help the target group to actually recognize when they are about to get angry, this means
that these games focus on the aftermath while we intend to aid with prevention.
The expected result is people trying to keep their cool while bluffing or even trying to raise their own heartbeat as to fool others.
Come play and beat your heartbeat!