5G Game (Thought-o-gram) prototype and first version

English The 5G game, also known as the “Thought-o-gram” application had its first working prototype around July 2015. Using the methodology from the similarly named therapy tool game designers worked together with therapists to create a digital diary so adolescent clients could register their experiences in an interactive and playful […]

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Thought-o-gram 2e in Sogeti ‘Project B’

ProjectB is een initiatief van Sogeti en heeft tot doel het leven van mensen met een beperking te ondersteunen of de kwaliteit van hun leven te verbeteren. We hebben studententeams van hogescholen uitgedaagd informatietechnologie in te zetten om aan deze mensen een oplossing te bieden. Fontys studenten zonden de 5G […]


eHealth in Beweging presentaties zijn nu beschikbaar

Boeiende sprekers en een zeer betrokken publiek bij een actueel onderwerp: e-health. De door het Kenniscentrum en Games [4Therapy] op 20 mei georganiseerde middag ‘E-health in beweging’ was een succes. Enkele inspirerende citaten die voorbij kwamen: “Jongeren vinden therapeutische games saai en haken af.”  – Rutger Engels (Trimbos-instituut) “Game ontwikkelen? Betrek […]


E-health in beweging – Games[4Therapy] event op 20 mei

20 mei as. organiseert het consortium Games4Therapy een seminar voor GGZ-professionals (op uitnodiging).   Met bijdragen van: Rutger Engels – CEO Trimbos Ben Schouten – Professor PlayFul Interactions Wouter Sluis-Thiescheffer – Lector a.i. Serous Game Design Patricia Vuijk – Lector Publieke Zorg en Preventie voor Jeugd Ivo Aben – Kinder- en […]


Project Playful Learning

How can hybrid games & physical exercise help special needs students in the ages of 12-20 years old collaborate better and build more trust in themselves and others to become more independent? A project in collaboration with Orion and Lectorate Games & Play.   

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Health Care Students play G5-Tool

During the ISS International Weeks, students of HAN (Hogeschool van Arnhem en Nijmegen) created possible uses of the G5-Tool developed by Fontys ICT students. Some students envisioned how the game could be used as a reflection tool for parent-child issues. Both parties could see how the other felt and thought […]


Games [4Therapy] Project on GFHE 2014

This year, the Games [4Therapy] Project was well represented at Games for Health Europe. The annual conference brings together game developers and health professionals to exchange ideas and build new relations. We presented the Games [4Health] Jam 2014 games and the games from the Fontys Game Design & Technology Course […]

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Last week before presentations

After developing various paper-prototypes students of Fontys ICT Game Design & Technology digitized their work and presented it to experts and end-users. This week they are working on presenting and polishing their work. Final presentations are next friday 13:30 on Fontys ICT Rachelsmolen 1 – R1 – 4.109. Open to […]


First Expert Review session G4T

Students ICT and therapists from Mondriaan in Heerlen and de Rading in Utrecht played the first ‘paper-prototypes’ of students and presented them with valuable feedback from their respective discipline. Therapist Marloes Hendriks (Mondriaan) discusses a game for clients working through rehab. Therapist Frank Lips (de Rading) discusses how a game […]

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Students explore physical games

As a kick off for the day (starting fresh and sharp) students played several physical games in front of the school. It’s main premise, feeling in which game social negotiations, self-expression and belongings felt strongest. This compliant games has players perform particular moves in succession. It gives little room for […]